AGP Wire
Stay informed with articles highlighting the latest developments, major events, and essential updates.
Olorama uses AI to sync scents with Avatar: Fire and Ash
AGP
Olorama says it has built an AI system that automatically maps scents to Avatar: Fire and Ash, creating a multisensory cinema experience without manual scene-by-scene programming.
Metaverse market seen topping $1.2 trillion by 2030
AGP
Allied Market Research says the global metaverse market is on track to surge from $41.9 billion in 2020 to $1,237.0 billion by 2030. Gaming, virtual reality and augmented reality are leading the growth, while North America remains the biggest…
ComOps tops 250,000 hotel rooms and launches casino CX benchmark report
AGP
ComOps says it now supports more than 250,000 hotel rooms worldwide through its Medallia partnership, spanning boutique properties to large luxury resorts.
DXRACER backs Identity V Championship NAEU 2026 with custom tournament chairs
AGP
DXRACER will serve as the official gaming chair partner for Identity V Championship NAEU 2026, an A-Tier NetEase tournament running from July to September 2026. The sponsorship includes limited-edition Drifting Series chairs for teams competing in…
Motorsport simulator venue market seen reaching $2.37 billion by 2030
AGP
The Business Research Company says the motorsport simulator venue market is set to climb from $1.25 billion in 2025 to $1.41 billion in 2026, then to $2.37 billion by 2030. The report points to esports, tourism, gaming culture and premium…
Constar rides the colored contact lens boom with certified OEM manufacturing
AGP
Global demand for colored contact lenses is accelerating as beauty brands and distributors look for compliant private-label supply across regulated markets.
SecurityVIP launches SVIP Intelligence for end user market data
AGP
SecurityVIP Enterprises launched SVIP Intelligence on July 24, 2026, in Dallas as a data and intelligence platform built around anonymous end user input from the security industry.
Braveminds Academy says teen boy depression often looks like anger
AGP
Braveminds Academy in Largo, Florida is warning families that depression in teen boys can show up as irritability, withdrawal, school refusal, gaming, and risk-taking instead of sadness.
Kenichi Mizuno’s GT Experience wins Bronze in A’ 3D Printing Awards
AGP
GT Experience, a modular 3D printed gaming enclosure by Japanese designer Kenichi Mizuno, won Bronze in the A’ Design Award’s 3D Printed Forms and Products Design category on July 3, 2026. The recognition highlights how large-format additive…
Tabletop games market seen reaching $5.3 billion by 2035
AGP
Allied Market Research projects the tabletop games market will nearly double from $2.7 billion in 2023 to $5.3 billion by 2035, driven by children’s demand, social play and rising interest in strategy and role-playing games.
VAP Group launches VAP Ventures to back 100 startups by 2030
AGP
VAP Group has launched VAP Ventures in Riyadh as a new investment arm focused on AI, Web3, blockchain and gaming.
Media-centric smartphone market seen reaching $1.05 billion by 2030
AGP
The Business Research Company says the media-centric smartphones market is set to grow from $0.81 billion in 2025 to $1.05 billion by 2030, driven by demand for better video, audio and gaming experiences.
Dr. Gnoll launches comic fantasy spy series for D&D fans
AGP
Geoff Habiger and Coy Kissee have launched Dr. Gnoll, the first Flint Dagger novel, as a comic fantasy spy adventure set in a Dungeons & Dragons-style world.
Shufti launches Glocal compliance platform for global markets
AGP
Shufti has launched the Glocal Platform in London, aiming to give businesses one system for identity verification, fraud prevention, risk checks and regulatory compliance across markets.
Shufti launches Glocal compliance platform for global businesses
AGP
Shufti has launched a new compliance lifecycle platform in London aimed at companies that need identity verification, fraud prevention and regulatory screening across multiple markets.
Online entertainment market seen reaching $1.5 trillion by 2035
AGP
A new Allied Market Research report projects the online entertainment market will grow from $284.8 billion in 2023 to $1,500.6 billion by 2035, driven by smartphones, affordable internet and rising demand for video, OTT and gaming content.
Entertainment content and goods market seen reaching $239.68B by 2030
AGP
The global entertainment content and goods market is projected to grow from $156.2 billion in 2025 to $239.68 billion by 2030, driven by streaming, gaming, merchandise and digital content demand.
AndaSeat launches Axis monitor arm for ultrawide and vertical workflows
AGP
AndaSeat is positioning its Axis Single Monitor Arm around a growing split between ultrawide desktop work and vertical video creation.
Killhouse Films launches immersive horror debut Captive
AGP
Killhouse Films announced its debut feature Captive, a multi-perspective horror film designed to put viewers inside the violence rather than at a distance.
Connected living room market seen hitting $116.2 billion by 2033
AGP
The global connected living room market is projected to grow from $65.5 billion in 2026 to $116.2 billion by 2033, driven by smart home adoption, streaming demand and faster device interoperability.
Sign up for:
Gaming Press Releases
The daily local news briefing you can trust. Every day. Subscribe now.
Check Your Email!
We sent a one-time activation link to: .
Confirm it's you by clicking the email link.
If the email is not in your inbox, check spam or try again.
Welcome back!
is already signed up. Check your inbox for updates.